Consider as an extreme example a simple graphics benchmark like 3DMark03, where the Wings of Fury test can easily hit >500 FPS at 1366x768. ![]() Incidentally, the bandwidth used to shuttle frames over to the system RAM for display by the iGPU shouldn’t be a limiting factor. On AMD’s Enduro, that’s clearly not the case with the latest beta drivers. While I don’t have the ability to do comparable testing with NVIDIA’s Optimus, I know at one point there were instances where Optimus was slower, but those issues have largely been fixed as far as I can tell. at lower detail settings and a lower resolution, but that’s obviously not the only factor as Tomb Raider basically elicits no penalty and yet runs at over 180 FPS. The deficit largely exists in situations where you’re getting >60 FPS, e.g. Going over the specifics, on the M17x R4 the discrete mode 7970M ends up being 24% faster in Bioshock, tied in Skyrim, 43% faster in GRID 2, 24% faster in Metro, 54% faster in Sleeping Dogs, tied in StarCraft II, and tied in Tomb Raider. Many pointed to Enduro as a primary culprit, and while the situation has improved over the past 12 months, even now we can still see a periodic performance deficit from Enduro. The reality is that where the HD 7850 typically competes well against NVIDIA’s desktop GTX 660, on laptops the GTX 680M often blasted the HD 7970M at launch. Based on the desktop Pitcairn core, HD 7970M should provide roughly the same performance as the desktop HD 7870 (it’s clocked 15% lower than 7870 on the core, though, so it’s closer to the HD 7850 and GTX 660). When the HD 7970M first hit notebooks over a year ago, the performance potential seemed lacking compared to the actual hardware. Several of the games we’re using now are quite demanding, however, so iGPUs may not be able to provide an acceptable experience unless you really turn down the details and resolution. ![]() This represents the sort of settings you’d be likely to use on an iGPU like the HD 7660G or Intel’s HD 4000 (maybe-HD 4600 is possibly a better bet) to get a reasonable >30 FPS out of most titles. Diablo 2 on the other hand is a 3D game (even though you're able to disable perspective etc.), so it probably places things a lot different (calculating offsets, limits, etc.).We’ll start off with our “Value” settings, which consist of 1366x768 resolution and roughly Medium detail settings in the tested titles. Starcraft is a classic 2D game only drawing a specific width/height on screen. Keep in mind that this is considered a "hack" and might result in your account and/or CD key(s) being banned.Īs someone in the comments mentioned a mod for Diablo 2 allowing higher resolutions: You can't compare the two games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |